Sneaky_amxx

  • Dec 1, 2021
  • Joined Dec 1, 2021
  • 0 best answers
  • @cybereality said: So your model was 4x the size of real life, I guess that was the problem.

    wait what? but the size of the model is the size i need it to be.. And surely theres scenes with much larger models so i don't understand how that makes any sense at all.... my player is 4m tall and the level's walls, doorways and ceilings are proportioned to fit a 4m player which is constantly bunnyhopping / jumping and getting airborn.. are you saying 4m player size is abnormally large?

  • @cybereality said: Does everything have a UV2 map? Yes it does.

  • @cybereality said: 32GB is fine. I baked on my old computer with 16GB. But that floor object looks big. Even though it is only partially inside, maybe it's trying to bake that too and it's too much. Are they separate objects or one big map?

    There are multiple objects within 1 single gltf file. The floor is it's own object inside the gltf scene

  • @Megalomaniak said: Anything come up in the console window perhaps? A warning or an error?

    When the client stops responding i get this error. But i mean i have 32gb ddr4, why would memory be an issue in baking such a small map to begin with?

  • I've tried modifying settings, lowering everything. And even tried to just bake a small section of the scene, nothing made a difference and it always gets stuck at that exact same position of "denoise and fix seams" no idea what to do anymore.

    EDIT : uploaded the scene after i converted it to only use 1 texture to save download space. https://github.com/Sneaky-amxx/godot-bakemap