E
Exceter

  • May 12, 2021
  • Joined May 11, 2021
  • 0 best answers
  • I'm a programmer so using something like OpenSCAD for making game assets programmatically would be easier for me then learning something like Blender. I searched the forum for posts about it but didn't find anything. Is making game assets for Godot with OpenSCAD feasible and, if so, are there any pitfalls(performance or otherwise) that I should be aware of?