I'm a programmer so using something like OpenSCAD for making game assets programmatically would be easier for me then learning something like Blender. I searched the forum for posts about it but didn't find anything. Is making game assets for Godot with OpenSCAD feasible and, if so, are there any pitfalls(performance or otherwise) that I should be aware of?

You might be able to export as an STL and then import to Blender and export as FBX/glTF from there.

Welcome to the forums @Exceter!

I'm not sure if it is possible, Google returned mixed results, but if you can export .obj files in OpenSCAD then those should be usable in Godot without needing to use Blender. If not though, then what @cybereality suggested is probably the best method.