CrayonApe Oh I think I understand.
Right, your own exported properties are just like the properties that you see in the inspector from build-in classes like the transform of a Node2D or visible
from a CanvasItem. Open your .tscn
file in a text editor and you'll see that their values are stored in your scene files. So if you change them at runtime (like you would position
of a Node2D) they won't get saved in your scene files.
CrayonApe So I should never consider it as a way to "store" persist data.
Correct.