Hi. Has anyone encountered this problem?
- I created a model in Blender and divided it into parts.
- I uploaded them to Godot in .gbl format and noticed that they had different colors, even though they were made of the same material.
- The problem was specifically on the hood and fenders, which always remained darker than the rest of the elements in the same color.
... However, if you look at the car from underneath, you can see the illuminated side. If you flip the hood 180°, the light will still fall on it from below.
The normals are correct.
I'm working on Godot's compatibility renderer.