I've been messing around with godot for a while and the one thing that always bothered me is the lag spikes. I have no idea what causes them and they have been happening for atleast a year now. No update to godot so far has fixed the issue. Each time they happen the lag spikes always occure 3 times. They seem to occure only after i wake my pc from sleep mode. Generally restarting the pc helps, but not always. I tried to change the default rendering driver, exporting and then running the exported project, setting export console wrapper to "No". The issue persists. Enabling Verbose stdout does not yield anything.