Hello,
I'm working on porting a game to Mac. I can't get into many details, given that this is contracted, but I seem to be running into a problem. If I build the game on Linux and Windows without embedding the .pck files into the binary, the lighting works fine from the baked lightmaps. However, if I do embed the pck files, then the lighting is broken and the game is essentially fullbright. So, the answer is, logically, to not embed the .pck files, right?

The problem is that doesn't seem to be possible for exporting to Mac, since it exports in the .dmg format where everything is embedded (and the pck stuff goes into the Resources folder). This means that the Mac version has no lighting, and I'm at a loss. I've looked at the documentation and I've seen nothing to suggest that baked lights don't work when embedded in the binary, so what's the issue?

Figured out a solution. I deleted all uid files in the project, cleared the .godot folder, reimported all assets, resaved all scenes, and rebuilt the UIDs/upgraded them. This fixed the issue.