Here's a preview of the game:
https://www.youtube.com/watch?v=a62Tsm57AJU

The polygon in the center is the player. The other polygons are the enemies. The player can enlist enemies, who become his teammates and help him destroy the other enemies. (There are many more details.)

    DaveTheCoder changed the title to Preview of my finished-but-unpublished-and-unnamed game .

    DaveTheCoder The player can enlist enemies, who become his teammates and help him destroy the other enemies.

    Strictly speaking, this game is not about politics, but about social relations. To make it about politics, you need to add economic relations (Politics is psychology + economics.)

    But, yeah, I watched it with interest. To open YouTube in our country, now, if not a feat, then a big problem.

    In fact, here we are talking about persuasion of opponents — in a schematic way such a discussion.

      Tomcat this game is not about politics, but about social relations

      They're connected. I don't know if that can be perceived from the preview, which doesn't explain the game's rules and tactics.

        DaveTheCoder They're connected. I don't know if that can be perceived from the preview, which doesn't explain the game's rules and tactics.

        I'm just talking about what I saw. Perhaps more will be added later, but so far no full-fledged policy is not visible. Although here definitions can be argued about.

          Tomcat Perhaps more will be added later

          The game itself is the "more". I need to publish it.

          But I have unanswered questions.

          What should I name it?
          Should it it be free or paid?
          If free, should I publish it on Github as open-source?
          If paid, how much should I charge?
          Should I publish it on itch.io, Steam or both?
          Should I publish it in the Google Play Store?
          Should I publish it in the iOS App Store? (That would add time and cost, since I don't have an iPhone or Mac.)
          Should I use encryption? (PCK encryption / APK expansion / iOS equivalent, whatever that is)

          Am I'm insane for having these questions?

            DaveTheCoder Am I'm insane for having these questions?

            Well, anyway, these are existential philosophical questions.

            I'm not very good at the American language:
            What does the word should mean

            • duty, obligation

            or

            • “it can be done if the desire arises”

            ??

            There is no duty.

            I have decided these questions for myself, but this decision is related to the project - its positioning, distribution, target audience and my beliefs.

            Call it something like “Discussion”, “Exchange of opinions”. And translate these terms into an exotic language (because English words seem to be all patented) — then you'll have an intriguing and attractive name for the game. I don't need to translate — I named my project (tentatively) with a very ancient Slavic word.

            How I feel about Steam, I guess I don't need to explain here. But I will not dissuade others to use this extremely dubious cult.

            It will be right as you decide and do.

            I can only tell you how I solved the issue with the Android version. It is being made by a person who is very good at it. (Yes, I'm not working alone anymore.) He will also make a Mac port if there is a need. And distribution on platforms other than Win and Linux desktop is completely delegated to him.

              Tomcat What does the word should mean

              In common usage, the word "should" is flexible.

              I should drink more water.
              I should get another toy for my cat.
              I should drink some whiskey.
              I shouldn't deploy nuclear weapons in my yard, even if that were legal.

              Tomcat Call it something like “Discussion”, “Exchange of opinions”. And translate these terms into an exotic language (because English words seem to be all patented) — then you'll have an intriguing and attractive name for the game. I don't need to translate — I named my project (tentatively) with a very ancient Slavic word.

              That's helpful.

                DaveTheCoder In common usage, the word "should" is flexible.

                Apparently the word changes weight depending on the content.

                • I should kill the enemy who came to kill my family.

                • I should have a cup of coffee.

                Does buying a toy for the cat fall somewhere in the middle of these statements?

                But in your case there is not as much power as in the first statement. I try to avoid such vague terms.

                DaveTheCoder Should I publish it on itch.io,

                First, only on itch.io, free of charge, with voluntary payment.
                Get feedback, and you'll see if your game gets enough attention and is fun enough.

                Over 1,200,000 games have been released on itch.io.
                Why should people play your game? Games have to stand out somehow to get enough attention.

                  • Edited

                  alex_H First, only on itch.io, free of charge, with voluntary payment.
                  Get feedback, and you'll see if your game gets enough attention and is fun enough.

                  With itch.io, the problem is that the game appears on the front page for a very short time. That is, for distribution, as file storage and publishing news for those who know about the game — quite suitable. For promotion and announcement (advertising) — no.

                  You can promote on Mastodot.

                  https://mastodon.gamedev.place/home

                  DaveTheCoder
                  Should it it be free or paid?
                  If free, should I publish it on Github as open-source?

                  It should be free.
                  Yeah, sure. (You can go to GitLab) 😹

                  When started to publish the first sketches of Sims 3, it was in this spirit — schematic relationships between characters. Strictly speaking, I should have started my project not with the Character Generator, but with such schematic social interactions. That would have been the right thing to do.

                  Therefore, the interests of progressive humanity require access to this game, so that it can be used as a basis for the relationships in the project we are working on.

                    Tomcat Therefore, the interests of progressive humanity require access to this game, so that it can be used as a basis for the relationships in the project we are working on.

                    What does that mean? 😕

                      DaveTheCoder What does that mean?

                      Um… grhm… I assumed it was obvious… but maybe the information is very scattered… it's hard to explain briefly, it would be easier to delete the post and pretend it didn't happen (as is the custom here)… but I'll try to summarize…

                      I will now omit a very large amount of information about the development of the project and make a big leap to its ultimate goal (far, far away). The idea is to create a social simulator, more a modeling than a game (a research project, but playable). In which in a playful way can show people how politicians manipulate them. So this project could have social value on a large scale. I have ideas on how to develop, promote, support the project, but I'm not emphasizing that here right now.