- Edited
I get EMIT SIGNALP ERROR - can not convert argument 1 from object to object:
- Can I connect signal from a node back to itself- (otherwise when body entered it is not detected); however the emit signal is seen under node but disappears against the code line when Godot rebooted- hence the error in debug;
.. - Also this error occurs when multiple instances created using same script (it is not practical to create separate signals code for each instance.
... - How to keep signal recognized on a scene not listed in current scene tree, but instantiated from res:/ , such as bullets. Same error.
Everything works despite the error.
From research, this seems to be a bug (GDScript to C++). I have also tried "multiplayer. allow_object_decoding = true" - did not work.
How would I delete such errors runtime (web export)? The game may never be closed and stack a huge error log file (- player number and frequency dependent).
Redrc