- Edited
Godot Engine v4.4.1.stable.steam.49a5bc7b6
I have a problem. I wrote the code, it works correctly for renderer ‘gl_compatibility’ but as soon as I switch the renderer to ‘forward_plus’ I get this error:
E 0:00:00:11:820 command_queue_execute_and_present: QueuePresentKHR failed with error: VK_ERROR_OUT_OF_HOST_MEMORY
<C++ Error> Condition ‘err != VK_SUCCESS && err != VK_SUBOPOPTIMAL_KHR’ is true. Returning: FAILED
<C++ Source> drivers/vulkan/rendering_device_driver_vulkan.cpp:2742 @ command_queue_execute_and_present()
What can I do about this?
Here are the configurations of my PC:
Intel Core i5 9600KF 3.70GHz
Vulkan 1.4.303 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce GTX 1060 6GB
Windows 10 Pro 22H2