Hello, im fairly new here, i would like to know how you guys do it?
What i would like to know, is what kind of animations (minimum requirement) are needed for a simple, good looking, good feeling 3D character?
- Standing idle
- Walking/Running
-- Forward
-- Backward - Crouching idle
- Crouching forward
- Crouching backwards
- Jumping
-- Jump start
-- Jump mid air
-- Jump land
I know its too advanced for me, but what im trying to achieve is something close to BOTW character animation.. well atleast understand how its done and maybe use simpler methods that would give similar experience.
I cant find a good, up to date, 3D character animation tutorial that would show the minimum animations.. Most of them use mixamo. I plan to animate character using blender - rigify. From testing, its doable. I just need to know what kinds of animations character needs, in order to hook them up and then blend between them.
Some tutorials have strafe animations, some have strafe diagonal. Not sure if those are needed??