Hello. Could you please advise how to properly set up a process in a visual novel using Dialogic 2.0 Alpha 16 in Godot?
I want the main character’s portrait to change during the game, and I want the game to automatically understand which sprite to display. For example, depending on the player’s choice, the character might lose a tooth. The game should track the player’s choice and determine how the character should look (with or without a tooth). There will also be other states, such as baldness, a removed kidney, and so on. Additionally, I plan to use multiple character sprites with different emotions.
An AI suggested creating a separate timeline called "Update Portrait" (attaching a screenshot) to handle character portrait updates. This timeline would account for all possible character states. During the game, whenever the character’s portrait changes, the game would jump to the "Update Portrait" timeline and then return to the correct place in the main story. The problem is that I can’t figure out how to return to the exact spot in the game where the story should continue. How can this be done?
P.S. If possible, please suggest a solution that doesn’t require coding—only using Dialogic. I’m a beginner and not good with code, but I find Dialogic much easier to work with. That said, I’m open to all possible solutions.