Wondering if there is a way to make something like a horizontal spinbox in Godot. I am making a menu, and it can go up and down. However, pressing left/right cycles through the currently highlighted option, which I can't figure how to do so.
Horizontal Spinbox in Godot 3.6?
UpsetChicken sure, you can create pretty much anything you can imagine, tho you need to create it yourself. Start dividing components to their base elements and adding functionality yourself and then import the whole scene as node.
This way it give you more flexibility to your needs, instead of predefined GUI nodes
kuligs2
Thanks, I managed to make it work. I made a label node that has focus mode ALL so I can highlight it, and then attached a script to it to make things like handle logic and cycle left and right.
UpsetChicken would be nice if you added script and node layout and maybe a demo gif or video how it works for other people who might need this feature
- Edited
kuligs2
It's not hard
My node tree is like this:
Control
└── Label
•make Control's focus mode "All"
•attach a script to Control that makes it change values when pressing left or right
•don't forget to make it only change values if Control has_focus() == true