- Edited
Hi. My question concerns optimizing a 3D RPG game where there is a lot of wearable equipment and clothing for characters.
-a
I have a 3D model "
human" in
glTFformat. Inside it:
Skeleton 1
((animations), 3D model (
human)).
-b
Then I add another 3D model "
armor_1" in
glTFformat to the scene. Inside it:
Skeleton 2
((no animations) , 3D model (
armor)).
Skeleton 2
After that, I remove the unnecessary () from the armor file.
-
Question 1:
The deleted node (Skeleton 2) still remains in the game's memory and will continue to burden it until the "armor_1" prefab is unloaded from the system?
-
Question 2:
Am I correct that when exporting the glTF
format for the "armor_1" model, I must export it along with its armature (Skeleton 2), since without this, the armor cannot be attached to Skeleton 1?
.
How do other developers who create 3D RPG games with many characters and various wearable clothing handle this in Godot?