I'm making a short Metroidvania game for a game jam. I'm developing it on my well-loved craptop, so naturally I need it to be somewhat well-optimized.
So far I really only have the Player scene, but that already uses about eight Sprites for various things such as body parts and effects. So far I'm not having any performance issues, but eventually I want to include various enemies, particle effects and parallax backgrounds.
This has me wondering: can you have too many sprites? Is there a more performant solution?