Hello, I'm getting this error when playing my scene (just an empty level with a player and a cube), the player is a characterbody3d and has a softbody3d as a child with a mesh attached to it(I need it for an item used by the character),
by the way the soft body is inside the tree, it's not being instantiated at runtime ad this is the error I'm getting:

E 0:00:00:743 set_transform: Failed to set transform for 'SoftBody3D:<SoftBody3D#57344525962>'. Doing so without a physics space is not supported when using Jolt Physics. If this relates to a node, try adding the node to a scene tree first.
<C++ Error> Condition "!in_space()" is true.
<C++ Source> modules/jolt_physics/objects/jolt_soft_body_3d.cpp:572 @ set_transform()

this causes the softbody to not being able to change its transforms and it's not even calculated by physics.
I can't understand what's causing this, any suggestion is welcome, thanks!