Project UCG
Untitled Combat Game, official name coming later.
After years of work I finally have a pre-alpha reveal of the game I’m working on.
The pre-alpha trailer shows the first level (out of 5-6 that will be in the final game). The levels are procedural generated to give the player a slightly new experience on each run.
The game is focused on combat where the player benefits from using different weapons strategies to be successful. It’s an action game at its core but also mixes in some rogue-like/lite and RPG elements.
- Permadeath
- Leaderboard
- Upgradable weapons and abilities
- Procedurally generated levels
- High replayabillity
To compare it with other games, I would say it sits between Nex Machina and Synthetik 2.
Since a while back I opened up the possibility to support the project through “Buy me a coffee”. VIP members and supporters get a lot more frequent updates, and VIP members supporting the project can already play the game and will be getting a free download of the final game on Steam.
There's also a Discord server for anyone that's interested.
The game will have public playtest sessions at some point. No dates to announce yet.
Even with this first pre-alpha trailer, there's a lot of work still to be done. But progress is going well and the pace is good.
The game is a slight pivot from the other thread. That project is paused due to my partner and my schedule clashing. So I pivoted into this project, with a new background story / plot, different art style and with a slightly different vision for the gameplay. One of the reasons why I haven’t shown anything for over a year.