I wrote a simple shadertoy-like component in Godot 4.3, but after upgrading to 4.4, I found that this component no longer works as expected. The main issue is that in 4.3, I could modify TextureRect.material.shader.code
to dynamically change the shader effect in real time. However, after upgrading to 4.4, this line of code no longer works properly.
I suspect this might be due to the introduction of the Ubershader feature in 4.4, but I don’t know much about Ubershader. So, I would like to know how to modify shader code in real time in Godot 4.4?