how do u brighten up indoor scenes without too many lights in godot 4?
ive almost tried every setting in worldenvironment settings and cant seem to figure it out

Have you tried increasing the ambient lighting?

Example:

WorldEnvironment/Environment settings:
.... Ambient Light
.... .... Source: Color
.... .... Color: white (255,255,255,255)
.... .... Energy: 0.75

    DaveTheCoder yup, tried that allready even at energy levels of 6,
    i guess it has to do with the color mapping set to aces(wich i prefer above linear) and using volumetric fog but idk
    the volumetric fog seems to override everything somehow

    tonemapping is definitly influincing it


    this is with tonemap to linear and ambient light cranked up to energy of 8
    ,still complete black parts

    • xyz replied to this.

      DJMaesen brightness/saturation adjustments in the environment do nothing?

        xyz
        brightness set to 3 here
        still no global ambient light

        Megalomaniak looks bad , doesnt ambient light up the scene but gives it some sort of white wash allover

        Maybe the only solution is to add more lights.

        That's what we have to do in the real world. 🙂

          DaveTheCoder thats what im trying to avoid, there should be a way to add global ambient light

          fixed it by disabling SDFGI
          works fine now to set ambient light