how do u brighten up indoor scenes without too many lights in godot 4?
ive almost tried every setting in worldenvironment settings and cant seem to figure it out
brighten up scenes
- Edited
Have you tried increasing the ambient lighting?
Example:
WorldEnvironment/Environment settings:
.... Ambient Light
.... .... Source: Color
.... .... Color: white (255,255,255,255)
.... .... Energy: 0.75
DaveTheCoder yup, tried that allready even at energy levels of 6,
i guess it has to do with the color mapping set to aces(wich i prefer above linear) and using volumetric fog but idk
the volumetric fog seems to override everything somehow
tonemapping is definitly influincing it
this is with tonemap to linear and ambient light cranked up to energy of 8
,still complete black parts
Lower contrast.
Megalomaniak looks bad , doesnt ambient light up the scene but gives it some sort of white wash allover
Maybe the only solution is to add more lights.
That's what we have to do in the real world.
DaveTheCoder thats what im trying to avoid, there should be a way to add global ambient light
- Edited
fixed it by disabling SDFGI
works fine now to set ambient light