Hi all!
Well, I'm trying to customize the visual of the sun of my 3d game. I already have a sky shader to handle the day/night cycle, but I just can see the default sun/moon halo. I'd like to change it, not only the color, but the shape as well. I was trying to create a mesh as a child of the DirectionalLight3D (sun), but it doesn't work. I'm able to see the mesh on the sky, but it's not following the sun path, even being a child node.
Any help is appreciated.
Custom Sun Visual
fabianom In the sky shader calculate the falloff from the apparent sun center using the dot product between eye direction and sun direction. Drive a gradient with that falloff to make any type of sun disc.
You can also map a sun texture there. This is a tiny bit more involved. I think I recently posted an answer on how to do this. Search around.