I'm currently developing a first-person shooter. I've implemented camera rotation by swiping the screen and character movement using a joystick. Unfortunately, if the player starts using a gamepad, they lose the ability to rotate the camera, which makes controlling the game very difficult. How can I fix this and create a comfortable control scheme? I'm ready to provide the player control source code to fix this error. Thank you very much in advance!
How can I implement multitouch in Godot 4?
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There are some examples of multitouch here: https://godotengine.org/asset-library/asset?filter=multitouch&category=&godot_version=&cost=&sort=updated
I've tried the Multitouch View Demo and Multitouch Cubes Demo on an Android device, and they worked correctly.