Godot 4.3.1-stable
Windows 11 Home 24H2
i5-12500H, 3050 Ti Laptop GPU
I was trying to optimize my game (which has a fairly hefty number of draw calls) and noticed that Process was consuming around 20ms. After a few hours of troubleshooting, I could not isolate the issue.
The exact same thing is happening on a completely empty project.
Anyone have any ideas or run into this before?
I'm running on a fairly fresh install of Windows (only about 2 weeks old).