Hello, I was working on a character with a bunch of animations and the export times from Blender started to get too long. So I decided to try a way to export individual animations instead of the whole rig+all the animations whenever I made a new animation. I already have all the animation files as .fbx and the character rigged with no animations, but now I don't know how to add these animations to the Animation Player node... I have looked everywhere but could not find. Can someone help me with that?
How to import 3D animations and add them to the AnimationPlayer node?
When I try to load the fbx files as a library for the AnimationPlayer I get this "Some animation libraries are invalid" error
- Best Answerset by renight0
Nevermind. I found out that I needed to make unique the library of the animationNode in my rigged character file and save the animations to my project. I can also do this with animations and add them to my libraries. But it would be nice to batch save these animations as resources instead of manually saving the individually and reimporting them into the project