Hello, I was working on a character with a bunch of animations and the export times from Blender started to get too long. So I decided to try a way to export individual animations instead of the whole rig+all the animations whenever I made a new animation. I already have all the animation files as .fbx and the character rigged with no animations, but now I don't know how to add these animations to the Animation Player node... I have looked everywhere but could not find. Can someone help me with that?

  • Nevermind. I found out that I needed to make unique the library of the animationNode in my rigged character file and save the animations to my project. I can also do this with animations and add them to my libraries. But it would be nice to batch save these animations as resources instead of manually saving the individually and reimporting them into the project

When I try to load the fbx files as a library for the AnimationPlayer I get this "Some animation libraries are invalid" error


    renight0
    I don't use fbx but maybe you can try export just 1 or 2 animations first just to test it out?

      Gowydot It does not work. I have tried both importing fbx and glb files. I tried saving them as resources but when I try to add them to a AnimationLibrary I get the same error. Even when importing single animation files

      Nevermind. I found out that I needed to make unique the library of the animationNode in my rigged character file and save the animations to my project. I can also do this with animations and add them to my libraries. But it would be nice to batch save these animations as resources instead of manually saving the individually and reimporting them into the project