[Help] Pokemon-style Tile Movement Animation Issue in Godot 4.3
I'm following a Godot 3.4 tutorial for Pokemon-style tile-based movement, but experiencing animation issues in Godot 4.3. When my character moves, only the first frame of each walk animation plays during tile movement instead of the full animation sequence.
My setup uses AnimationPlayer and BlendSpace2D nodes in an animation tree. The movement script works, but I suspect the issue lies in either the AnimationPlayer or AnimationTree configuration.
Tutorial:
Script:
Node ScreenShots:
I'm new to both Godot and programming, so please let me know if you need any additional information!