Hello. Nice to meet you all. Im working on a small project for myself and Im still learning. I found a nice 3D animation with shader (https://godotshaders.com/shader/procedural-cyclic-slash/). Here you can find the entire .gdshader code as well.
I rebuild it, but for 2D MeshInstance2D, because Im working on a 2D project. The preview in MeshInstance2D (und Mesh "QuadMesh") the animation is perfectly shown. But in the scene preview and running scene I just see a white block. ChatGPT didnt really found a way to help me.
I added the shadermaterial directly to the QuadMesh and not to Material of the Node. I tried it as well that way.
I set "Derive Progress" to -1 so that the animation is just running.
Im very new and do not understand why I cant see the animation in the scene.
Let me know which other information I need to provide you.
Thank you.