hello! i recently started using godot (used to blender for the most part). I'm trying to design a mechanic where the player shoots a projectile and a companion (friendly) chases after the object and latches onto it. Been watching projectile tutorials and getting enemies to follow the player or a set object so I'm thinking the answer is some kind of amalgamation/frankenstein of these functions? any ideas/advice for a godot noob?
the general principle of the mechanic is having a dog/wolf character chase and interact with a thrown bone/arrows