Is there a reason to not make a 2.5D game using the perspective camera at a set angle that looks orthogonalish rather than actually using the orthogonal perspective? This is first time dabbling in 3D, but I'm trying to make a 2.5D game. I want an orthogonal camera angle, but I don't know if it would work to just make the perspective camera at a fixed angle, it would gove a little more movement, but the camera is always fixed on players position.

  • xyz replied to this.
  • xRegnarokx Is there a reason to not make a 2.5D game using the perspective camera at a set angle that looks orthogonalish rather than actually using the orthogonal perspective?

    If your world consists of 3D geometry without any 2D/3D visual tricks - then it doesn't really matter. It's mainly a matter of aesthetics. Plenty of games out there that treat narrow angle perspective camera in a more or less ortho manner.

    I think orthogonal was originally used for tiling. I am using it in my game because it kind of gives it an old time look and it gives more field of view. Doesn't matter that much. Play around with both and decide which works the best for you.

    xRegnarokx Is there a reason to not make a 2.5D game using the perspective camera at a set angle that looks orthogonalish rather than actually using the orthogonal perspective?

    If your world consists of 3D geometry without any 2D/3D visual tricks - then it doesn't really matter. It's mainly a matter of aesthetics. Plenty of games out there that treat narrow angle perspective camera in a more or less ortho manner.

      xyz Thanks! I figured, I kind of like that it makes the terrain move slightly due to the perspective not being static like the orthogonal.