Is it normal to have very pixelated and low quality shadows when in orthogonal perspective? Or am I doing something wrong. I am tempted to use the regular perspective and just fix the camera in one location and tilt it to give a similar feeling, but a little more movement. I have really not been liking the orthogonal perspective for emulating a 2D world.

  • xyz replied to this.
  • xRegnarokx If anything, you should get better shadows because the depth range is likely shallow. Try to adjust camera near/far range to a minimal span that still doesn't cutoff any geometry. Also the shadow map resolution will affect shadow quality to a large degree.

    xRegnarokx If anything, you should get better shadows because the depth range is likely shallow. Try to adjust camera near/far range to a minimal span that still doesn't cutoff any geometry. Also the shadow map resolution will affect shadow quality to a large degree.

      xyz weird, when I have it set to orthogonal it is super pixely and distorted, the moment I switch to perspective I have good shadows again. Without changing any settings. When I am back at my computer I'll try and post images of both.

      • xyz replied to this.

        xRegnarokx Yes, because camera view volume affects the calculation of shadow map view volume, and perspective and ortho cameras have different viewing volumes. One is a pyramid, the other is a box.
        You can also disable cascading shadow maps since there's no real benefit in using them if perspective projection is not involved.

          xyz Not sure why, however, after restarting it now makes good shadows. Something was being buggy, but now it seems to have been rectified.