Hey, not sure if this will get an answer here, but there isn't much information I can find. I wasn't sure if people here used MM to create textures for Godot since it is suppose to be highly compatible. I was trying to use MM in conjunction with blender, but was struggling, so thought I'd use it directly with Godot.
However, the issue I am running into is when I export and put it into Godot, all the Albedo files render as black in Godot. I am not sure if this is a bug, or if I am doing something wrong. Any help, or even directing me to where I might be able to find an answer would be helpful, thanks.