Hey all, I switched from 4.2 to 4.3, and now I can’t get the physics to work for my GridMaps! Not sure what the problem is.

When I am creating a MeshLibrary, I start a 3D node and add my models. FBX. and I add a static and collision node to all those models. I add a shape to my collision (all boxes for testing) and then export the MeshLibrary.

When I whip up a level using a GridMap and that new MeshLibrary, I can’t get the collisions I need.

I really only need a camera to raycast to the GridMap. I need to get the position of where the raycast hits. If there is a way to do this without adding collisions directly to the GridMap, that would be great too!

Any help at all here would be great!

NVM, I found it. It was actually the import settings, you can turn on the physics there and reimport.