In Blender I have built a very simple example of a robot arm and added bones to it. I have locked the rotation on some of the bones on Blender:
When I now import the files into Godot as gltf and add a SkeletionIK3D to test the skeleton with a target node it does not seem to care about the limitations I put on the bone rotations, see video below:
In the end I want to have a base that rotates around Godot's Y axis alone and the arms basically just move forward and backward to reach their destination.
What am I missing here?
Link to the project: https://www.dropbox.com/scl/fi/sni2xr129wq4zysvgfh8w/skeletontest.zip?rlkey=7xfkymtu2jj6sfxqae1rnneqw&st=yjnxc3m9&dl=0
Max