👋 Hey everyone, there's been lots of updates in the last 3 months - here’s a quick overview:
Game channels (socket-based multiplayer)
Channel members API: fetch all the players in a channel
Private channels: invite-only channels that are not publicly listed
Temporary membership: if enabled, players are removed from the channel when their session ends
By far the biggest release is channel storage: a shared space where all members can read/write/update and delete data. For example, in a channel created for a guild, you could store the "shared gold" value. All guild members would be able to read and update this value. Check out the docs for Godot here or take a look at the new demo to learn more.
This Godot demo is less than 100 lines and shows how to easily drop-in socket-based multiplayer mechanics into your game:
Game analytics
Game stat metrics page: view global game stat metrics:

Event breakdown: break down events by their props:
Player session tracking: see how many players are playing your game plus average playtime stats
Godot Asset Store
Talo is now available on the newly-released Godot Asset Store: https://store-beta.godotengine.org/asset/talo/talo-game-services
Everything in Talo is completely open source, check out the GitHub: https://github.com/talodev