Talo 1.0 is live!
It's been a couple of years now since Talo first publicly launched. 1000s of games have been using leaderboards, game analytics, channels and more. This release is the first stable milestone of the platform and it has some long-awaited new features too!
Admin API
While you can use Talo's existing API to control gameplay elements like players and saves, there wasn't a way to perform admin-level actions like creating a leaderboard or updating a stat. The new Admin API now allows you to do that.
You can currently manage stats and leaderboards through the new APIs.
New APIs will be added soon: live config will be the next one.
Better developer experience
The Godot plugin has been cleaned up to address some long standing issues and fix some old decisions.
Check out the upgrading to 1.0 guide for more details.
Changelog
The list below is a small sample of the changes in the latest version of the plugin:
- Debounced updates for players and saves can now be handled synchronously
Talo.players.identify() now returns a player alias
- The
Talo.players.identification_failed signal now include an error code
- Player auth APIs now return structured error responses
- Prop rejection signals have been removed in favour of inline rejection data in update results
- You can now make HTTP requests use threads
- Removed several deprecated functions