Hi all,
Does anyone have good experience with combo systems like for a fighting game?
I'm refactoring my combat system for my game and I'm trying out the Animation State Machine. But that doesn't seem to work that well for me, as AnimationTree doesn't seem to work with AnimationPlayer's signals. It could also be me that haven't worked that much with the the Animation State Machine before. I can see the use for simple states, but maybe not for a combo system. Does anyone have any success with this?
Just wanted to ask if there's a good pattern I could draw inspiration from?