Hello. I've done the tutorials on a 3d game in Godot 4 (latest stable, 4.3) and I am having the damndest time with billboarding. I have y-billboarding enabled but I am trying to do a "Don't Starve" type of environment and I am getting warping in my sprite trying to do 2.5d. Is there something obvious I am missing? Note: I imported a glb from blender, working with an animator on this one. I am sure I am missing something obvious.



  • xyz replied to this.
  • SnapCracklins Y-billboarding only rotates the sprite around y axis. If the camera is high above the sprite looking down on it - there will be foreshortening and perspective distortion. You may want to use narrow lens (small fov) camera, and scale the sprite up on y axis to compensate for foreshortening.

    SnapCracklins Y-billboarding only rotates the sprite around y axis. If the camera is high above the sprite looking down on it - there will be foreshortening and perspective distortion. You may want to use narrow lens (small fov) camera, and scale the sprite up on y axis to compensate for foreshortening.

      xyz that's what i suspected. I heard the devs at Klei had to do this too. I will get to noodling.