I'm trying to make one reusable that I can use for all the things in my game by using a lot of export variables. This has worked up until I had to use signals to accomplish what I'm trying to do. The signal emitter is on a separate script, and there is multiple of these scripts that emit different signals. I want the signal receivers to have the same script but change based on what I put in the Inspector. How would I do that with signals?

  • xyz replied to this.

    HeroRyker Not really clear what you're trying to do. You can have signals that send some arguments and configure the values of those arguments via exported properties.

      xyz No I want to be able to change the name of the signal using the inspector.

      • xyz replied to this.

        Nevermind, I found a different solution.

        HeroRyker No I want to be able to change the name of the signal using the inspector.

        With what purpose?

        And please share the solution you've found.