MikeCL Thanks for the feedback Mike, so happy that you had fun playing this 🙂
I've taken on board ALL of the feedback in this thread, and I will attempt to implement and/or improve as suggested when I do pick this up again.
RE Ultrawide screen support, did you try that? And did it produce odd results? I can imagine it would have.
I started this game about three years ago, worked on it in my spare time, and took a year off of in the middle.
It had 10 re-playable levels planned all with varied missions, you re-establish communications, rescue POWs and complete various other objectives while making your way to the border. The demo you played is more or less the first mission I had planned.
I had realised after three years that there was still a huge amount of work ahead, I wasn't sure anyone would actually be interested in it and had doubts about continuing.
So I decided not to work on any more features and to just polish up the first level and package it as a playable 'concept' demo. Then I could gauge interest and either stop or continue development.
Now, What I think I may do is to use this demo as a starting point, create a dev-log on Itch and use the feedback so far to produce a second, updated demo. That may generate some more interest and thanks to all the great feedback here may catch a bit more attention! 🙂
Oh, to answer your tower question... in this demo the only reason to climb towers is to stealth-kill guards. But I had planned to implement zip lines too!
Thanks again!