Done so far:
- Created a 2D mesh in Blender:
- Exported to .obj and set as MeshInstance2D's mesh via "Load" menu in editor
What is the recommended way to create a CollisionShape2D from a mesh?
- CollisionShape2D doesn't allow "Load" shape from file types: .blend .obj .glb .dae
- MeshInstance3D > "Create Collision Shape" dialogue is similar, but isn't available for MeshInstance2D
- Sprite2D's "Create CollisionPolygon2D Sibling" is similar, but isn't available for MeshInstance2D