I did decide to pull my monthly contribution. In software dev I get the impression anyway that a bigger budget just leads to a bigger project, not a better end product. Virtue signaling is common in tech, I just never thought I'd see such outrage from the godot community.

I didn't follow X (besides seeing the tweet that started it all), but compared to other Engines, Godot on discord very much "looks" like a one sided political platform where you're either silent on the issues they bring up or blocked/banned/post deleted. Personally I never saw anything like all the inclusion flags in Unity or Unreal branding.

On the one hand, you can't help but respect the attempt to stick up for some virtue being presented- even if it's probably shallow branding. On the other hand, we're in a situation where we're asked to support their beliefs with our donations in addition to development on the engine which presents other issues even if you personally do support their beliefs. If you're just being shallow about "the cause" you're likely doing more to alienate people who grew up from different backgrounds than actually creating meaningful change... which really eats away at that attempt to be inclusive.

    Erich_L On the one hand, you can't help but respect the attempt to stick up for some virtue being presented- even if it's probably shallow branding.

    I don't respect morally corrupt values.

    I can respect someone at least trying to do the right thing even if it's largely unhelpful (edit: or even the wrong thing if they believe it's the right thing -> empathy). Our community manager clearly though went too far in the unhelpful direction. The community had so rigorously rallied for Godot previously that I don't know what the community manager was for- I just hope my money went to other things besides her.

      I hope this is not Godot´s downfall, just like what happened with Unity. I wonder why they didn´t remain politically neutral?. I don´t know if there are other deep reasons for this schism of the community, but I pray it´s just a tantrum and everything goes back to normal. This kind of division doesn´t help advance anything; I´m getting flashbacks of the "Life of Brian".

      Erich_L I can respect someone at least trying to do the right thing even if it's largely unhelpful (edit: or even the wrong thing if they believe it's the right thing -> empathy).

      At best, I may "understand" someone who does that. "Respect" is the wrong word.

      kuligs2 RED DOT

      Red dot is a product design awards program(basically brands like say fujitsu buying a 'design reward' for a product as part of their marketing campaign, I have one such fujitsu monitor, hence the example I used... was decent for it's time but award worthy? nah).

      Godot folks made a comment on Twitter that others reacted to politically and inflated the situation by letting the universe know how much they disliked the post instead of just moving on. Actual humans at Godot and humans that support various aspects of the foundation and development were threatened by humans that absolutely were unable to control themselves. Godot responded with moderation, moderated too heavily by mistake, and rehabilitated accounts as necessary. Other entities, not directly connected or representative of Godot officially made their own terrible responses and continued to make things worse in their own way--not Godot, or the Godot Foundation. These are the facts.

      It is good that Godot owned up, apologized for their mistake, and remedied it. They have also not made any comment since and no doubt wish to move on and truly encourage and enjoy endeavors such as Redot (which unfortunately, by its own description, is ultimately created from political purposes) and other forks which could bear wonderful improvements to what folks at Godot had first set out to do.

      It is important to realize that many of these folks, whose intentions are no doubt fine, are making things that are actually themselves political in perpetuity. Human to human, let it go, let it all go and you will find peace! I do wish the best to the Redot folks and hope they do find some success, we're ultimately all trying to solve problems after all.

      (Forgive me if this was out of bounds, it's hard to tell nowadays with different forums -- thank you!)

        • Edited

        avanderlinde Forgive me if this was out of bounds

        Yeah, that was way out of bounds. I hope the moderator deletes both comments. (Mine and the one I'm replying to.)

        It is good that Godot owned up, apologized for their mistake, and remedied it.

        No. It's hard to call it an apology. The management did not recognize their mistake — the case is presented as if it was a personal initiative of one moderator (he was not fired, by the way), which is not true. Nothing has been fixed — many people remain banned.

        They have also not made any comment since and no doubt wish to move on

        The threads on this topic are locked on the official site. Redot is under constant attack. So the situation is only getting worse with time.

        • Edited

        Small redot engine demo and comparison. it seem sits more light weight than godot. 3mb savings.

        avanderlinde Peace brother, this how a community should behave like. My thumbs up.

        _Stephen

        Redot seems to be on the right track. I am curious to see how they will differ from godot in the future. More options for us game developers is always nice.

        4 days later

        For an user I am unsure what engine to use. The community feeling about redot is nice but will be a more hobby project for now while godot have paid developers. Indeed this will create an divergtion, 10 devs working on redot means 10 less working on godot. Likely redot might have different features in the future, if the project can go on. Perhaps the pace that tings got implemented will slower now.

        For now through, I will use godot, but keep an eye on redot. I fear others would be insecure (I kind of am) and try to find another engine. The best would be if everyone working towards the same goal, but on the other side, sometimes more cooks wont make a better soup. Perhaps then to make two soups and see what tastes better?

          gocat same, but im also waiting for redot to implement the needed fixes to the engine that godot didnt. Also i hope for better physics engine in redot native..

          And i hope that they dont break gdscript so that you can still import your godot game into redot

          But all this will be in due time.. time that is far longer than what most of us are willing to wait..