xyz All of the memory graphs look constant so I don't think that's the issue. None of the other graphs seem to be spiking or dipping like the FPS graph. Here's a screenshot of all the graphs I thought were unusual, though.

  • xyz replied to this.

    Camp Look at the frame time in the profiler and visual profiler, switch states and see what consumes the majority of time in spikes.

    • Camp replied to this.
      6 days later

      xyz I replaced the textures with smaller ones and my issue went away, so I guess that's what the problem was.