• Godot Help3D
  • All of my OmniLight3D nodes suddenly stopped work ( no light )?

honestly, I was messing with Environment and the Sun ( directionalLight3D ), and I must have clicked something that made all the lights stop working.

I have been through every environment and sun option, and nothing has worked.

Before I had first closed the engine, the lights were visible in editor but not when I hit "play". After closing and reopening the engine the lights aren't even illuminated in editor anymore.

Picture of no lights working:

Picture of "Environment" Settings:

Picture of "Sun/Directional Light3D" Settings:

Picture of one of my "Omnilight 3D" Settings:

    BeeTheLeaf12 What's your visual instance layer mask for each omni light?

    BeeTheLeaf12
    1 - the sun color is black
    2 - your ambient light is set to custom
    3 - show us the node tree
    4 - godot version, hardware and OS?
    5 - shadow is also changed
    6 - your light size is 1m
    7 - all your lights are set to dynamic. are you using a voxelGI or other ambient light?
    8 - check the visual instance of your meshes and make sure it's the same as the lights.