- Edited
GodotBeliever dynamic cloud shadow effect
please explain with words and not corporate buzzwords. the hell is a dynamic cloud shadow?
if you mean those blotches of light. you do that with a transparent material above the world. you put a texture on it, and then set the material to alpha scissor
, and the light will get through the holes. another way is to just use a mesh with the shapes and have it cast shadows, and the light will get through the holes.
I think you can even hide the mesh by setting it to shadows only
in geometry
.
when trying to solve a problem, be creative. think of how you would do this in the real world, most of the times it's not that complicated.