You could use an array that contains your objects and define a variable that keeps track of the current index.
Pressing left reduces the index, right increases it.
Pseudo code, using sprites as item for this example:
var item_index
var items : Array
var item_sprite : Sprite2D
func on_index_changed():
item_sprite = items[item_index]
# or if you don't replace anything, you could loop over all items in your array, disable/hide them and then only activate the one from the current index. There are different ways to do it.
# connect to your button
func increase_index():
item_index += 1
on_index_changed()
# connect to your button
func decrease_index():
item_index -= 1
on_index_changed()