- Edited
Jesusemora Hey, thank you very much for answering!
So even though AnimatableBody2D
inherits from StaticBody2D
, it CAN move? Should it only move with the AnimationPlayer
and never scripts, then?
What if I want my own velocity handling, for example say I'm making a Pong clone for training. The paddles can be CharacterBody2D
and the ball should also be one? I noticed the move_and_collide
function that sounds great for the ball to use with a custom, script-managed velocity
vector.
(I want specific physics behavior which is not too hard to code, I feel like a RigidBody2D
would be a bit overkill since it handles so many things, I'm not sure I could configure it to behave exactly the way I want.)