Hi everyone,

I'm using Godot 4.2.1 stable and I have an AnimationPlayer node that includes a "Call Method" track. This track is set to call the play() method of an AudioStreamPlayer in my scene tree.

I need to sync the animation to the audio, but I'm running into an issue: when I play the animation in the editor, I can't hear the audio, which makes it really difficult to sync the animation properly.

Is there a way to enable audio playback within the AnimationPlayer in the editor, so I can accurately sync the animation to the audio?

Thanks for any help you can provide!

  • xyz replied to this.

    astro785 Use audio playback track instead of call method track.