I'm trying to compile godot-cpp with scons in mi linux, but it always fails.
Error:
from include/godot_cpp/core/method_bind.hpp:34,
from include/godot_cpp/core/class_db.hpp:38,
from src/godot.cpp:35:
include/godot_cpp/variant/typed_array.hpp: In constructor 'godot::TypedArray<godot:ackedFloat32Array>::TypedArray(const godot::Variant&)':
include/godot_cpp/variant/typed_array.hpp:73:31: error: call of overloaded 'Array(const godot::Variant&)' is ambiguous
TypedArray(Array(p_variant)) { \
^
include/godot_cpp/variant/typed_array.hpp:128:1: note: in expansion of macro 'MAKE_TYPED_ARRAY'
MAKE_TYPED_ARRAY(PackedFloat32Array, Variant:ACKED_FLOAT32_ARRAY)
~~~~~~~~~~~~
In file included from gen/include/godot_cpp/variant/builtin_types.hpp:59,
from include/godot_cpp/variant/variant.hpp:36,
from include/godot_cpp/core/property_info.hpp:38,
from include/godot_cpp/classes/wrapped.hpp:36,
from src/godot.cpp:34:
gen/include/godot_cpp/variant/array.hpp:162:2: note: candidate: 'godot::Array::Array(godot::Array&&)'
Array(Array &&p_other);
~~
gen/include/godot_cpp/variant/array.hpp:161:2: note: candidate: 'godot::Array::Array(const godot:ackedVector4Array&)'
Array(const PackedVector4Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:160:2: note: candidate: 'godot::Array::Array(const godot:ackedColorArray&)'
Array(const PackedColorArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:159:2: note: candidate: 'godot::Array::Array(const godot:ackedVector3Array&)'
Array(const PackedVector3Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:158:2: note: candidate: 'godot::Array::Array(const godot:ackedVector2Array&)'
Array(const PackedVector2Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:157:2: note: candidate: 'godot::Array::Array(const godot:ackedStringArray&)'
Array(const PackedStringArray &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:156:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat64Array&)'
Array(const PackedFloat64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:155:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat32Array&)'
Array(const PackedFloat32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:154:2: note: candidate: 'godot::Array::Array(const godot:ackedInt64Array&)'
Array(const PackedInt64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:153:2: note: candidate: 'godot::Array::Array(const godot:ackedInt32Array&)'
Array(const PackedInt32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:152:2: note: candidate: 'godot::Array::Array(const godot:ackedByteArray&)'
Array(const PackedByteArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:150:2: note: candidate: 'godot::Array::Array(const godot::Array&)'
Array(const Array &p_from);
^~~~
In file included from gen/include/godot_cpp/classes/object.hpp:41,
from include/godot_cpp/core/object.hpp:42,
from include/godot_cpp/core/method_ptrcall.hpp:36,
from include/godot_cpp/core/binder_common.hpp:36,
from include/godot_cpp/core/method_bind.hpp:34,
from include/godot_cpp/core/class_db.hpp:38,
from src/godot.cpp:35:
include/godot_cpp/variant/typed_array.hpp: In constructor 'godot::TypedArray<godot:ackedFloat64Array>::TypedArray(const godot::Variant&)':
include/godot_cpp/variant/typed_array.hpp:73:31: error: call of overloaded 'Array(const godot::Variant&)' is ambiguous
TypedArray(Array(p_variant)) { \
^
include/godot_cpp/variant/typed_array.hpp:129:1: note: in expansion of macro 'MAKE_TYPED_ARRAY'
MAKE_TYPED_ARRAY(PackedFloat64Array, Variant:ACKED_FLOAT64_ARRAY)
~~~~~~~~~~~~
In file included from gen/include/godot_cpp/variant/builtin_types.hpp:59,
from include/godot_cpp/variant/variant.hpp:36,
from include/godot_cpp/core/property_info.hpp:38,
from include/godot_cpp/classes/wrapped.hpp:36,
from src/godot.cpp:34:
gen/include/godot_cpp/variant/array.hpp:162:2: note: candidate: 'godot::Array::Array(godot::Array&&)'
Array(Array &&p_other);
~~
gen/include/godot_cpp/variant/array.hpp:161:2: note: candidate: 'godot::Array::Array(const godot:ackedVector4Array&)'
Array(const PackedVector4Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:160:2: note: candidate: 'godot::Array::Array(const godot:ackedColorArray&)'
Array(const PackedColorArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:159:2: note: candidate: 'godot::Array::Array(const godot:ackedVector3Array&)'
Array(const PackedVector3Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:158:2: note: candidate: 'godot::Array::Array(const godot:ackedVector2Array&)'
Array(const PackedVector2Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:157:2: note: candidate: 'godot::Array::Array(const godot:ackedStringArray&)'
Array(const PackedStringArray &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:156:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat64Array&)'
Array(const PackedFloat64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:155:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat32Array&)'
Array(const PackedFloat32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:154:2: note: candidate: 'godot::Array::Array(const godot:ackedInt64Array&)'
Array(const PackedInt64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:153:2: note: candidate: 'godot::Array::Array(const godot:ackedInt32Array&)'
Array(const PackedInt32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:152:2: note: candidate: 'godot::Array::Array(const godot:ackedByteArray&)'
Array(const PackedByteArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:150:2: note: candidate: 'godot::Array::Array(const godot::Array&)'
Array(const Array &p_from);
^~~~
In file included from gen/include/godot_cpp/classes/object.hpp:41,
from include/godot_cpp/core/object.hpp:42,
from include/godot_cpp/core/method_ptrcall.hpp:36,
from include/godot_cpp/core/binder_common.hpp:36,
from include/godot_cpp/core/method_bind.hpp:34,
from include/godot_cpp/core/class_db.hpp:38,
from src/godot.cpp:35:
include/godot_cpp/variant/typed_array.hpp: In constructor 'godot::TypedArray<godot:ackedStringArray>::TypedArray(const godot::Variant&)':
include/godot_cpp/variant/typed_array.hpp:73:31: error: call of overloaded 'Array(const godot::Variant&)' is ambiguous
TypedArray(Array(p_variant)) { \
^
include/godot_cpp/variant/typed_array.hpp:130:1: note: in expansion of macro 'MAKE_TYPED_ARRAY'
MAKE_TYPED_ARRAY(PackedStringArray, Variant:ACKED_STRING_ARRAY)
~~~~~~~~~~~~
In file included from gen/include/godot_cpp/variant/builtin_types.hpp:59,
from include/godot_cpp/variant/variant.hpp:36,
from include/godot_cpp/core/property_info.hpp:38,
from include/godot_cpp/classes/wrapped.hpp:36,
from src/godot.cpp:34:
gen/include/godot_cpp/variant/array.hpp:162:2: note: candidate: 'godot::Array::Array(godot::Array&&)'
Array(Array &&p_other);
~~
gen/include/godot_cpp/variant/array.hpp:161:2: note: candidate: 'godot::Array::Array(const godot:ackedVector4Array&)'
Array(const PackedVector4Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:160:2: note: candidate: 'godot::Array::Array(const godot:ackedColorArray&)'
Array(const PackedColorArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:159:2: note: candidate: 'godot::Array::Array(const godot:ackedVector3Array&)'
Array(const PackedVector3Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:158:2: note: candidate: 'godot::Array::Array(const godot:ackedVector2Array&)'
Array(const PackedVector2Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:157:2: note: candidate: 'godot::Array::Array(const godot:ackedStringArray&)'
Array(const PackedStringArray &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:156:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat64Array&)'
Array(const PackedFloat64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:155:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat32Array&)'
Array(const PackedFloat32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:154:2: note: candidate: 'godot::Array::Array(const godot:ackedInt64Array&)'
Array(const PackedInt64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:153:2: note: candidate: 'godot::Array::Array(const godot:ackedInt32Array&)'
Array(const PackedInt32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:152:2: note: candidate: 'godot::Array::Array(const godot:ackedByteArray&)'
Array(const PackedByteArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:150:2: note: candidate: 'godot::Array::Array(const godot::Array&)'
Array(const Array &p_from);
^~~~
In file included from gen/include/godot_cpp/classes/object.hpp:41,
from include/godot_cpp/core/object.hpp:42,
from include/godot_cpp/core/method_ptrcall.hpp:36,
from include/godot_cpp/core/binder_common.hpp:36,
from include/godot_cpp/core/method_bind.hpp:34,
from include/godot_cpp/core/class_db.hpp:38,
from src/godot.cpp:35:
include/godot_cpp/variant/typed_array.hpp: In constructor 'godot::TypedArray<godot:ackedVector2Array>::TypedArray(const godot::Variant&)':
include/godot_cpp/variant/typed_array.hpp:73:31: error: call of overloaded 'Array(const godot::Variant&)' is ambiguous
TypedArray(Array(p_variant)) { \
^
include/godot_cpp/variant/typed_array.hpp:131:1: note: in expansion of macro 'MAKE_TYPED_ARRAY'
MAKE_TYPED_ARRAY(PackedVector2Array, Variant:ACKED_VECTOR2_ARRAY)
~~~~~~~~~~~~
In file included from gen/include/godot_cpp/variant/builtin_types.hpp:59,
from include/godot_cpp/variant/variant.hpp:36,
from include/godot_cpp/core/property_info.hpp:38,
from include/godot_cpp/classes/wrapped.hpp:36,
from src/godot.cpp:34:
gen/include/godot_cpp/variant/array.hpp:162:2: note: candidate: 'godot::Array::Array(godot::Array&&)'
Array(Array &&p_other);
~~
gen/include/godot_cpp/variant/array.hpp:161:2: note: candidate: 'godot::Array::Array(const godot:ackedVector4Array&)'
Array(const PackedVector4Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:160:2: note: candidate: 'godot::Array::Array(const godot:ackedColorArray&)'
Array(const PackedColorArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:159:2: note: candidate: 'godot::Array::Array(const godot:ackedVector3Array&)'
Array(const PackedVector3Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:158:2: note: candidate: 'godot::Array::Array(const godot:ackedVector2Array&)'
Array(const PackedVector2Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:157:2: note: candidate: 'godot::Array::Array(const godot:ackedStringArray&)'
Array(const PackedStringArray &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:156:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat64Array&)'
Array(const PackedFloat64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:155:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat32Array&)'
Array(const PackedFloat32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:154:2: note: candidate: 'godot::Array::Array(const godot:ackedInt64Array&)'
Array(const PackedInt64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:153:2: note: candidate: 'godot::Array::Array(const godot:ackedInt32Array&)'
Array(const PackedInt32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:152:2: note: candidate: 'godot::Array::Array(const godot:ackedByteArray&)'
Array(const PackedByteArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:150:2: note: candidate: 'godot::Array::Array(const godot::Array&)'
Array(const Array &p_from);
^~~~
In file included from gen/include/godot_cpp/classes/object.hpp:41,
from include/godot_cpp/core/object.hpp:42,
from include/godot_cpp/core/method_ptrcall.hpp:36,
from include/godot_cpp/core/binder_common.hpp:36,
from include/godot_cpp/core/method_bind.hpp:34,
from include/godot_cpp/core/class_db.hpp:38,
from src/godot.cpp:35:
include/godot_cpp/variant/typed_array.hpp: In constructor 'godot::TypedArray<godot:ackedVector3Array>::TypedArray(const godot::Variant&)':
include/godot_cpp/variant/typed_array.hpp:73:31: error: call of overloaded 'Array(const godot::Variant&)' is ambiguous
TypedArray(Array(p_variant)) { \
^
include/godot_cpp/variant/typed_array.hpp:132:1: note: in expansion of macro 'MAKE_TYPED_ARRAY'
MAKE_TYPED_ARRAY(PackedVector3Array, Variant:ACKED_VECTOR3_ARRAY)
~~~~~~~~~~~~
In file included from gen/include/godot_cpp/variant/builtin_types.hpp:59,
from include/godot_cpp/variant/variant.hpp:36,
from include/godot_cpp/core/property_info.hpp:38,
from include/godot_cpp/classes/wrapped.hpp:36,
from src/godot.cpp:34:
gen/include/godot_cpp/variant/array.hpp:162:2: note: candidate: 'godot::Array::Array(godot::Array&&)'
Array(Array &&p_other);
~~
gen/include/godot_cpp/variant/array.hpp:161:2: note: candidate: 'godot::Array::Array(const godot:ackedVector4Array&)'
Array(const PackedVector4Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:160:2: note: candidate: 'godot::Array::Array(const godot:ackedColorArray&)'
Array(const PackedColorArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:159:2: note: candidate: 'godot::Array::Array(const godot:ackedVector3Array&)'
Array(const PackedVector3Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:158:2: note: candidate: 'godot::Array::Array(const godot:ackedVector2Array&)'
Array(const PackedVector2Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:157:2: note: candidate: 'godot::Array::Array(const godot:ackedStringArray&)'
Array(const PackedStringArray &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:156:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat64Array&)'
Array(const PackedFloat64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:155:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat32Array&)'
Array(const PackedFloat32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:154:2: note: candidate: 'godot::Array::Array(const godot:ackedInt64Array&)'
Array(const PackedInt64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:153:2: note: candidate: 'godot::Array::Array(const godot:ackedInt32Array&)'
Array(const PackedInt32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:152:2: note: candidate: 'godot::Array::Array(const godot:ackedByteArray&)'
Array(const PackedByteArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:150:2: note: candidate: 'godot::Array::Array(const godot::Array&)'
Array(const Array &p_from);
^~~~
In file included from gen/include/godot_cpp/classes/object.hpp:41,
from include/godot_cpp/core/object.hpp:42,
from include/godot_cpp/core/method_ptrcall.hpp:36,
from include/godot_cpp/core/binder_common.hpp:36,
from include/godot_cpp/core/method_bind.hpp:34,
from include/godot_cpp/core/class_db.hpp:38,
from src/godot.cpp:35:
include/godot_cpp/variant/typed_array.hpp: In constructor 'godot::TypedArray<godot:ackedVector4Array>::TypedArray(const godot::Variant&)':
include/godot_cpp/variant/typed_array.hpp:73:31: error: call of overloaded 'Array(const godot::Variant&)' is ambiguous
TypedArray(Array(p_variant)) { \
^
include/godot_cpp/variant/typed_array.hpp:133:1: note: in expansion of macro 'MAKE_TYPED_ARRAY'
MAKE_TYPED_ARRAY(PackedVector4Array, Variant:ACKED_VECTOR4_ARRAY)
~~~~~~~~~~~~
In file included from gen/include/godot_cpp/variant/builtin_types.hpp:59,
from include/godot_cpp/variant/variant.hpp:36,
from include/godot_cpp/core/property_info.hpp:38,
from include/godot_cpp/classes/wrapped.hpp:36,
from src/godot.cpp:34:
gen/include/godot_cpp/variant/array.hpp:162:2: note: candidate: 'godot::Array::Array(godot::Array&&)'
Array(Array &&p_other);
~~
gen/include/godot_cpp/variant/array.hpp:161:2: note: candidate: 'godot::Array::Array(const godot:ackedVector4Array&)'
Array(const PackedVector4Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:160:2: note: candidate: 'godot::Array::Array(const godot:ackedColorArray&)'
Array(const PackedColorArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:159:2: note: candidate: 'godot::Array::Array(const godot:ackedVector3Array&)'
Array(const PackedVector3Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:158:2: note: candidate: 'godot::Array::Array(const godot:ackedVector2Array&)'
Array(const PackedVector2Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:157:2: note: candidate: 'godot::Array::Array(const godot:ackedStringArray&)'
Array(const PackedStringArray &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:156:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat64Array&)'
Array(const PackedFloat64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:155:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat32Array&)'
Array(const PackedFloat32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:154:2: note: candidate: 'godot::Array::Array(const godot:ackedInt64Array&)'
Array(const PackedInt64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:153:2: note: candidate: 'godot::Array::Array(const godot:ackedInt32Array&)'
Array(const PackedInt32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:152:2: note: candidate: 'godot::Array::Array(const godot:ackedByteArray&)'
Array(const PackedByteArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:150:2: note: candidate: 'godot::Array::Array(const godot::Array&)'
Array(const Array &p_from);
^~~~
In file included from gen/include/godot_cpp/classes/object.hpp:41,
from include/godot_cpp/core/object.hpp:42,
from include/godot_cpp/core/method_ptrcall.hpp:36,
from include/godot_cpp/core/binder_common.hpp:36,
from include/godot_cpp/core/method_bind.hpp:34,
from include/godot_cpp/core/class_db.hpp:38,
from src/godot.cpp:35:
include/godot_cpp/variant/typed_array.hpp: In constructor 'godot::TypedArray<godot:ackedColorArray>::TypedArray(const godot::Variant&)':
include/godot_cpp/variant/typed_array.hpp:73:31: error: call of overloaded 'Array(const godot::Variant&)' is ambiguous
TypedArray(Array(p_variant)) { \
^
include/godot_cpp/variant/typed_array.hpp:134:1: note: in expansion of macro 'MAKE_TYPED_ARRAY'
MAKE_TYPED_ARRAY(PackedColorArray, Variant:ACKED_COLOR_ARRAY)
~~~~~~~~~~~~
In file included from gen/include/godot_cpp/variant/builtin_types.hpp:59,
from include/godot_cpp/variant/variant.hpp:36,
from include/godot_cpp/core/property_info.hpp:38,
from include/godot_cpp/classes/wrapped.hpp:36,
from src/godot.cpp:34:
gen/include/godot_cpp/variant/array.hpp:162:2: note: candidate: 'godot::Array::Array(godot::Array&&)'
Array(Array &&p_other);
~~
gen/include/godot_cpp/variant/array.hpp:161:2: note: candidate: 'godot::Array::Array(const godot:ackedVector4Array&)'
Array(const PackedVector4Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:160:2: note: candidate: 'godot::Array::Array(const godot:ackedColorArray&)'
Array(const PackedColorArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:159:2: note: candidate: 'godot::Array::Array(const godot:ackedVector3Array&)'
Array(const PackedVector3Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:158:2: note: candidate: 'godot::Array::Array(const godot:ackedVector2Array&)'
Array(const PackedVector2Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:157:2: note: candidate: 'godot::Array::Array(const godot:ackedStringArray&)'
Array(const PackedStringArray &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:156:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat64Array&)'
Array(const PackedFloat64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:155:2: note: candidate: 'godot::Array::Array(const godot:ackedFloat32Array&)'
Array(const PackedFloat32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:154:2: note: candidate: 'godot::Array::Array(const godot:ackedInt64Array&)'
Array(const PackedInt64Array &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:153:2: note: candidate: 'godot::Array::Array(const godot:ackedInt32Array&)'
Array(const PackedInt32Array &p_from);
^~~~
gen/include/godot_cpp/variant/array.hpp:152:2: note: candidate: 'godot::Array::Array(const godot:ackedByteArray&)'
Array(const PackedByteArray &p_from);
~~
gen/include/godot_cpp/variant/array.hpp:150:2: note: candidate: 'godot::Array::Array(const godot::Array&)'
Array(const Array &p_from);
^~~~
scons: *** [src/classes/low_level.linux.template_debug.x86_64.o] Error 1
scons: *** [src/classes/wrapped.linux.template_debug.x86_64.o] Error 1
scons: *** [src/core/class_db.linux.template_debug.x86_64.o] Error 1
scons: *** [src/godot.linux.template_debug.x86_64.o] Error 1
scons: building terminated because of errors.