xyz I want the town to be hard to see at night, so the player has to complete the task of making a flashlight. But there should still be a lot of lights in areas where people are very active. Knowing the 16 limit, my current idea is to merge some small lights into one big one. So the town part might not be a big problem.
But in the future I will make a very dangerous cave, and it might be very dark. Some monsters are glowing, and the player can shoot fireballs. None of these nodes are static, so if I set them all to "Light2D", the 16 limit will obviously occur, and Sprite2Ds in dark caves won't look good.
So should I try not to make the environment too dark?