After upgrading to version 4.3, a very strange problem has appeared. When I try to open a project (not a specific one), Godot crashes, but sometimes, rarely, it opens it. Same thing when I try to start a project (not specific), on the first try it almost never starts, it just loads for a few seconds and exits, not even a window appears, but sometimes it starts, spamming F5 helps, but it’s still annoying. And on version 4.2 this never happened

    Like475

    • Try deleting your .godot directory.
    • Also try starting Godot from the command line or on Windows use the console launcher to see if there are any error messages.
    • If that doesn't help you could open your project.godot file and change the renderer.

      Like475 does this happen with new project or converted project?

      I suggest a very handy app to keep godot versions in check.

      https://github.com/MakovWait/godots it makes it easier to keep multiple versions of godot, and also you can get the newest and oldest versions too..

        All my projects are crashing, old and new, and even the ones I just created

        kuligs2 I have no problem upgrading to version 4.2, I can roll back very easily, however I just wanted to use the newest version given that it has so many tasty features that will help me with my projects. If I don't find another solution, I'll have to go back to version 4.2, but before that I'd like to get the latest version working again. I'm even willing to reinstall Windows if that's necessary

        Toxe When I have an unsuccessful attempt to start a project Godot displays this in the console

        Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
        OpenGL API 3.3.0 Core Profile Context 24.3.1.240216 - Compatibility - Using Device: ATI Technologies Inc. - Radeon(TM) s
        
        Editing project: D:/dmitr/Документы/godot/planets
        Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
        
        ================================================================
        CrashHandlerException: Program crashed with signal 11
        Engine version: Godot Engine v4.3.stable.official (77dcf97d82cbfe4e4615475fa52ca03da645dbd8)
        Dumping the backtrace. Please include this when reporting the bug to the project developer.
        [1] error(2): D:/dmitr/Документы/godot/Godot_v4.3-stable_win64.exe
        [2] error(-1): failed to read executable information
        [3] error(-1): failed to read executable information
        [4] error(-1): failed to read executable information
        [5] error(-1): failed to read executable information
        [6] error(-1): failed to read executable information
        -- END OF BACKTRACE --
        ================================================================

        Toxe Okay, changing the draw method to compatibility mode helped, but why? I had Forward+ working perfectly before

        Changing the renderer made me think that something is wrong with my video card and I tried to update the drivers, then everything worked again as it should be, thanks for the help to everyone who wrote in