bluecity54 there are very malicious people who make a meaning in every question, unfortunately there are very few resources for mobile games in godot.
there is no "mobile games in godot". godot is an engine, you make a game with it. this game can be run in mobile if you port it and it's small enough to run.
make a game first.
learn to make a game before making a game.
read the docs from beginning to end, follow the tutorials there. it doesn't matter if you like the games those tutorials make or if it's not what you mean to make, do it so you can learn.
watch youtube videos, educate yourself. it's not that hard.
once you have a game you can start to think about porting it. this is a whole other process that takes just as much expertise, porting to mobile is easy, publishing in mobile is hard. you have to follow the rules set by the manufacturer, be it google or apple.
this is a good way to stop people from bothering to help you. put effort into your project and people will be more interested in listening to you.
bluecity54 I want to create more huge project like that
you can't build the space shuttle, it was made by thousands of people. the same is for games.
as a solo dev, AND as a beginner, you make small games. once you made small games you can move on to bigger ones if you feel capable of it.
unity is garbage and dead. And those tutorials are a trap for newbies to get stuck in "tutorial hell" and spend money on the editor microtransactions. "you are not making an MMORPG".