I want to develop mobile games, I shared a mobile game made with godot, some malicious people think it's me, I want to make games like candy crush, royal match, match3D, gss match, toy blast, how can I follow a path in godot, there are very malicious people who make a meaning in every question, unfortunately there are very few resources for mobile games in godot.

    axolotl I if a person is how he is he knows the other person, I don't have to prove anything to anyone, I'm new to godot and godot mobile resources are very very few, I want to use artificial intelligence but I don't know how to do it, and I dont understand purpose of the above link why you share.

      xyz I was looks it, I want to create more huge project like that, there is not tutorials like unity, I love godot and I want to use it.

        bluecity54 There are plenty of tutorials of all kinds for Godot. You can't realistically expect there would be a tutorial that builds a large game from start to finish. Even if there was, the game you'd end up with wouldn't be your game. You'd just be copying someone else's work.

          xyz yes but it will be reference to how made a game and give info about game mechanic also

          • xyz replied to this.

            bluecity54 Your question was how to start. Here's how: Build a very small test project first and export it for mobile. If that works, proceed to more complex things.

              bluecity54 there are very malicious people who make a meaning in every question, unfortunately there are very few resources for mobile games in godot.

              there is no "mobile games in godot". godot is an engine, you make a game with it. this game can be run in mobile if you port it and it's small enough to run.
              make a game first.
              learn to make a game before making a game.
              read the docs from beginning to end, follow the tutorials there. it doesn't matter if you like the games those tutorials make or if it's not what you mean to make, do it so you can learn.
              watch youtube videos, educate yourself. it's not that hard.

              once you have a game you can start to think about porting it. this is a whole other process that takes just as much expertise, porting to mobile is easy, publishing in mobile is hard. you have to follow the rules set by the manufacturer, be it google or apple.

              bluecity54 I want to use artificial intelligence

              this is a good way to stop people from bothering to help you. put effort into your project and people will be more interested in listening to you.

              bluecity54 I want to create more huge project like that

              you can't build the space shuttle, it was made by thousands of people. the same is for games.
              as a solo dev, AND as a beginner, you make small games. once you made small games you can move on to bigger ones if you feel capable of it.

              bluecity54 there is not tutorials like unity

              unity is garbage and dead. And those tutorials are a trap for newbies to get stuck in "tutorial hell" and spend money on the editor microtransactions. "you are not making an MMORPG".

                Jesusemora I agree unity is garbage, and we can develop strong mobile games with games, but godot community must to work hard for it, it is weak for mobile games unfortunately. just read docs not enough to produce somethings, everyone send docs but it is only not enough.

                • xyz replied to this.

                  bluecity54 There's nothing special about developing a mobile game. It's exactly the same as developing a desktop game. Maybe a couple of technical caveats but 99.9% of work involved is identical.

                    Hi there, I switched this discussion to the "Help" tag. 👍

                    bluecity54 As the others already said: learn the basics first. And that means the Getting Started chapter in the documentation, that was already linked. Also there are a lot of tutorials on Youtube.

                    And forget about AI. There is no "make me a game like X" magic button. And eventually you will run into issues and AI won't help you with that.

                      To start make good mobile game you first need to understand the game theory, then you need to git good at programming, then you need a good idea first, then you need to find a good plan how to implement your good idea, and then you can start to make good game, maybe recruit good people to work for you, and maybe recruit good investors that would pay salary to those good people, and then maybe ask yourself, am i good enough to make this game?

                        Another thing to note: the difficulty of porting to iOS has nothing to do with Godot. It's XCODE, which is required to develop in iOS/Mac environment, which Apple only allows to run on their systems. And not on an iPad either - you gotta have a Mac or a workaround. That's a tall price to port for one platform and MAYBE get money back. It's also why Apple is dead last in computer gaming platforms. Not to mention the cut they take on the backend.

                        In addition, there are NUMEROUS configurations of Android. Building on PC first so you can learn the actual building makes more sense than going ahead and pulling your hair out for mobile optimization now.

                        However, mobile controls are easy to implement. There's literally nodes for them. I've made two games in Godot that run fine in mobile browsers on itch.io. Godot handles just fine in mobile - it's the many configurations of mobile that will be an effort to learn. Of course, you can. You just gotta dive in.