How do you guys do it?
Do you use blenders meta rig or cloudrig or do you create bones yourself?
I was experimenting, and somehow, when i import cloudrig into blender, the bones, when i manually move bones in godot, they dont move/deform the mesh.
I was wondering how to create mesh, parent it to a rig, import it into godot and programatically move the bones..
Also, i tried to move the bones in the inspector in godot, i didnt write a script to do that (yet), not sure if that is related..
In blender they deform the mesh..
Maybe im moving not the deform bones in inspctor.. not sure because the bone list is long.